projects > miscellaneous > gl4java project
GL4Java Project
About this
- These are a few screenshots from my 2nd project for my Computer Graphics class.
- I used the GL4Java library to create the following graphics for the OpenGL pipleline.
- It's one of the toughest classes I've taken and gladly I enjoy every minute of it :)
- Coder: Chirag Mehta, 10 Nov. 2003.
- These graphics are copyrighted to Chirag Mehta, 2003.
- For reproduction / copyright information contact me.
Project 2: Shading & Meshes
Galleon - Smooth Rendering with Silhouette Using OpenGL Rendering Engine |
Galleon - Toon Rendering using only 4 colors |
Ellipsoid - 32x32 parameterized vertices Wireframe, no smoothing |
Torus - 50x50 parameterized vertices Higher vertices make smoother torus. Implemented GL's Gouraud Shading myself. |
Torus/Pentagon - 5x5 parameterized vertices Using less parameters changes a tube into the Pentagon. |
Cow - Wireframe, Toon Shading |
Shiny Cow! And I thought my TA was joking when he said in this course we're gonna render shiny cows. |
57 Chevy - Toon/Glossy Shading Looks straight out of some retro '50s magazine. |
57 Chevy - Phong Shading with low diffuse Slightly metallic appearance. |